/*---------------------------------------------------------------------------- ChucK Concurrent, On-the-fly Audio Programming Language Compiler and Virtual Machine Copyright (c) 2004 Ge Wang and Perry R. Cook. All rights reserved. http://chuck.stanford.edu/ http://chuck.cs.princeton.edu/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 U.S.A. -----------------------------------------------------------------------------*/ //----------------------------------------------------------------------------- // name: util_network.h // desc: sockets // // author: Ge Wang (gewang@cs.princeton.edu) // // originally 'randy_socket' // author: Peng Bi (pbi@cs.princeton.edu) // Ge Wang (gewang@cs.princeton.edu) // date: Winter 2003 //----------------------------------------------------------------------------- #ifndef __UTIL_NETWORK_H__ #define __UTIL_NETWORK_H__ #ifndef __PLATFORM_WIN32__ #include #include #include #else #include #endif #include "chuck_def.h" #if defined(_cplusplus) || defined(__cplusplus) extern "C" { #endif // our socket type typedef struct ck_socket_ * ck_socket; // create a UDP socket ck_socket ck_udp_create( ); // create a TCP socket ck_socket ck_tcp_create( int flags ); // connect to a server t_CKBOOL ck_connect( ck_socket sock, const char * hostname, int port ); // connect to a server t_CKBOOL ck_connect2( ck_socket sock, const struct sockaddr * serv_addr, int addrlen); // bind to a port t_CKBOOL ck_bind( ck_socket sock, int port ); // listen (TCP) t_CKBOOL ck_listen( ck_socket sock, int backlog ); // accept (TCP) ck_socket ck_accept( ck_socket sock ); // send int ck_send( ck_socket sock, const char * buffer, int len ); // send using connect/sendto int ck_send2( ck_socket sock, const char * buffer, int len ); // send a datagram int ck_sendto( ck_socket sock, const char * buffer, int len, const struct sockaddr * to, int tolen ); // recv int ck_recv( ck_socket sock, char * buffer, int len ); // recv int ck_recv2( ck_socket sock, char * buffer, int len ); // recv a datagram int ck_recvfrom( ck_socket sock, char * buffer, int len, struct sockaddr * from, int * fromlen ); // send timeout int ck_send_timeout( ck_socket sock, long sec, long usec ); // recv timeout int ck_recv_timeout( ck_socket sock, long sec, long usec ); // close the socket void ck_close( ck_socket sock ); #if defined(_cplusplus) || defined(__cplusplus) } #endif #endif