// Listing 1.9 Using and manipulating float variables 220 => float twinkle; // (1) Declares and initializes a float // to hold your twinkle pitch. 1.5 * twinkle => float twinkle2; // Uses math to derive your 2nd // twinkle pitch from the first one. 1.6818 * twinkle => float lit; // Uses more math to derive lit pitch from your base twinkle. 1.2585 * twinkle2 => float tle; // Uses more math to derive tle pitch from twinkle2. 2 * twinkle => float octave; // Makes a new pitch an octave above twinkle. <<< twinkle, twinkle2, lit, tle, octave >>>;